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MREA fixes, some script constructors
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19
Runtime/World/CScriptSteam.hpp
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19
Runtime/World/CScriptSteam.hpp
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#ifndef __URDE_CSCRIPTSTEAM_HPP__
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#define __URDE_CSCRIPTSTEAM_HPP__
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#include "CScriptTrigger.hpp"
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namespace urde
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{
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class CScriptSteam : public CScriptTrigger
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{
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public:
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CScriptSteam(TUniqueId, const std::string& name, const CEntityInfo& info, const zeus::CVector3f& pos,
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const zeus::CAABox&, const CDamageInfo& dInfo, const zeus::CVector3f& orientedForce,
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ETriggerFlags flags, bool active, ResId, float, float, float, float, bool);
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};
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}
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#endif // __URDE_CSCRIPTSTEAM_HPP__
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