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Proper handling for persistently resident resources
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@@ -123,6 +123,7 @@ CHudDecoInterfaceScan::CHudDecoInterfaceScan(CGuiFrame& selHud) : x14_selHud(sel
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zeus::CVector3f sidesPos(x234_sidesPositioner, 0.f, 0.f);
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x24c_basewidget_leftside->SetLocalPosition(x24c_basewidget_leftside->RotateO2P(x218_leftsidePosition + sidesPos));
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x250_basewidget_rightside->SetLocalPosition(x250_basewidget_rightside->RotateO2P(x224_rightsidePosition - sidesPos));
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x234_sidesPositioner = FLT_MAX;
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UpdateHudAlpha();
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}
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