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Proper handling for persistently resident resources

This commit is contained in:
Jack Andersen
2019-03-09 23:37:36 -10:00
parent 2f963b9ce3
commit 52b36795ac
18 changed files with 69 additions and 17 deletions

View File

@@ -1503,6 +1503,7 @@ void CSamusHud::UpdateStateTransition(float dt, const CStateManager& mgr) {
if (!x278_selectedHud.IsLoaded() || !x278_selectedHud->GetIsFinishedLoading())
return;
x288_loadedSelectedHud = x278_selectedHud.GetObj();
x288_loadedSelectedHud->Reset();
x288_loadedSelectedHud->SetMaxAspect(1.78f);
x2b8_curState = x2bc_nextState;
x2bc_nextState = x2c0_setState;