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Proper handling for persistently resident resources
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@@ -65,7 +65,7 @@ public:
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float x4_rotateSpeed;
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bool x8_reachedTarget;
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zeus::CVector3f xc_;
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SRingController(TUniqueId uid, float f, bool b);
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SRingController(TUniqueId uid, float rotateSpeed, bool reachedTarget);
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};
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private:
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