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Finish CMapWorld and CMapUniverse rendering
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@@ -1,6 +1,7 @@
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#include "CMapUniverse.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CSimplePool.hpp"
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#include "CGameState.hpp"
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namespace urde
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{
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@@ -29,13 +30,13 @@ CMapUniverse::CMapWorldData::CMapWorldData(CInputStream& in, u32 version)
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}
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if (version != 0)
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x54_.readRGBABig(in);
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x54_surfColorSelected.readRGBABig(in);
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else
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x54_.fromRGBA32(255 | (x10_worldAssetId & 0xFFFFFF00));
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x54_surfColorSelected.fromRGBA32(255 | (x10_worldAssetId & 0xFFFFFF00));
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x58_ = zeus::CColor::lerp(zeus::CColor::skWhite, x54_, 0.5f);
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x5c_ = zeus::CColor::lerp(zeus::CColor::skBlack, x54_, 0.5f);
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x60_ = zeus::CColor::lerp(zeus::CColor::skWhite, x5c_, 0.5f);
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x58_outlineColorSelected = zeus::CColor::lerp(zeus::CColor::skWhite, x54_surfColorSelected, 0.5f);
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x5c_surfColorUnselected = zeus::CColor::lerp(zeus::CColor::skBlack, x54_surfColorSelected, 0.5f);
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x60_outlineColorUnselected = zeus::CColor::lerp(zeus::CColor::skWhite, x5c_surfColorUnselected, 0.5f);
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for (const zeus::CTransform& xf : x44_hexagonXfs)
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x64_centerPoint += xf.origin;
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@@ -45,7 +46,88 @@ CMapUniverse::CMapWorldData::CMapWorldData(CInputStream& in, u32 version)
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void CMapUniverse::Draw(const CMapUniverseDrawParms& parms, const zeus::CVector3f&, float, float) const
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{
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if (!x4_hexagonToken.IsLoaded())
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return;
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u32 totalSurfaceCount = 0;
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for (const CMapWorldData& data : x10_worldDatas)
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totalSurfaceCount += data.GetNumMapAreaDatas() * x4_hexagonToken->GetNumSurfaces();
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std::vector<CMapObjectSortInfo> sortInfos;
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sortInfos.reserve(totalSurfaceCount);
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for (int w=0 ; w<x10_worldDatas.size() ; ++w)
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{
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const CMapWorldData& data = x10_worldDatas[w];
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(data.GetWorldAssetId()).MapWorldInfo();
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if (!mwInfo.IsAnythingSet())
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continue;
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zeus::CColor surfColor, outlineColor;
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if (w == parms.GetFocusWorldIndex())
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{
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surfColor = data.GetSurfaceColorSelected();
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surfColor.a *= parms.GetAlpha();
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outlineColor = data.GetOutlineColorSelected();
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outlineColor.a *= parms.GetAlpha();
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}
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else
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{
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surfColor = data.GetSurfaceColorUnselected();
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surfColor.a *= parms.GetAlpha();
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outlineColor = data.GetSurfaceColorUnselected();
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outlineColor.a *= parms.GetAlpha();
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}
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for (int h=0 ; h<data.GetNumMapAreaDatas() ; ++h)
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{
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zeus::CTransform hexXf = parms.GetCameraTransform().inverse() * data.GetMapAreaData(h);
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for (int s=0 ; s<x4_hexagonToken->GetNumSurfaces() ; ++s)
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{
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const CMapArea::CMapAreaSurface& surf = x4_hexagonToken->GetSurface(s);
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zeus::CVector3f centerPos = hexXf * surf.GetCenterPosition();
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sortInfos.emplace_back(centerPos.y, w, h, s, surfColor, outlineColor);
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}
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}
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}
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std::sort(sortInfos.begin(), sortInfos.end(),
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[](const CMapObjectSortInfo& a, const CMapObjectSortInfo& b)
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{
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return a.GetZDistance() < b.GetZDistance();
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});
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int lastWldIdx = -1;
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int lastHexIdx = -1;
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int instIdx = 0;
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for (const CMapObjectSortInfo& info : sortInfos)
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{
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const CMapWorldData& mwData = x10_worldDatas[info.GetWorldIndex()];
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zeus::CColor surfColor = info.GetSurfaceColor();
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zeus::CColor outlineColor = info.GetOutlineColor();
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if (parms.GetWorldAssetId() == mwData.GetWorldAssetId() && parms.GetClosestArea() == info.GetAreaIndex())
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{
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surfColor = zeus::CColor::lerp(g_tweakAutoMapper->GetSurfaceSelectVisitedColor(),
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g_tweakAutoMapper->GetAreaFlashPulseColor(),
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parms.GetFlashPulse());
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surfColor.a = info.GetSurfaceColor().a;
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outlineColor = zeus::CColor::lerp(g_tweakAutoMapper->GetOutlineSelectVisitedColor(),
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g_tweakAutoMapper->GetAreaFlashPulseColor(),
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parms.GetFlashPulse());
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outlineColor.a = info.GetOutlineColor().a;
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}
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zeus::CTransform hexXf = mwData.GetMapAreaData(info.GetAreaIndex());
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hexXf.orthonormalize();
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const CMapArea::CMapAreaSurface& surf = x4_hexagonToken->GetSurface(info.GetObjectIndex());
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zeus::CColor color(std::max(0.f, (-parms.GetCameraTransform().basis[1]).dot(hexXf.rotate(surf.GetNormal()))) *
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g_tweakAutoMapper->GetMapSurfaceNormColorLinear() + g_tweakAutoMapper->GetMapSurfaceNormColorConstant());
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surfColor *= color;
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if (info.GetAreaIndex() != lastHexIdx || info.GetWorldIndex() != lastWldIdx)
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CGraphics::SetModelMatrix(parms.GetPaneProjectionTransform() * mwData.GetMapAreaData(info.GetAreaIndex()));
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surf.Draw(x4_hexagonToken->GetVertices(), surfColor, outlineColor, 2.f, instIdx++);
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}
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}
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CFactoryFnReturn FMapUniverseFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer&,
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