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Finish CMapWorld and CMapUniverse rendering
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@@ -19,7 +19,6 @@ class CMapSurfaceShader
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zeus::CColor color;
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};
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Uniform m_uniform;
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boo::IGraphicsBufferD* m_uniBuf;
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boo::IGraphicsBufferS* m_vbo;
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boo::IGraphicsBufferS* m_ibo;
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