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Implement CFlameWarp
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@@ -58,17 +58,6 @@ public:
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CParticleListItem(s16 idx)
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: x0_partIdx(idx) {}
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};
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struct CParticle
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{
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int x0_endFrame = 0;
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zeus::CVector3f x4_pos;
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zeus::CVector3f x10_prevPos;
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zeus::CVector3f x1c_vel;
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int x28_startFrame = 0;
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float x2c_lineLengthOrSize = 0.f;
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float x30_lineWidthOrRota = 0.f;
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zeus::CColor x34_color = {0.f, 0.f, 0.f, 1.f};
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};
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static CParticle* g_currentParticle;
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private:
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friend class CElementGenShaders;
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