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Initial CMetroidPrimeEssence behavior
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@@ -428,8 +428,8 @@ void CScriptPlayerActor::Render(CStateManager& mgr) {
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const float radius = zeus::clamp(0.25f, (6.f - vecFromCam.magnitude()) / 6.f, 2.f);
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const float offsetX = std::sin(x34c_phazonOffsetAngle);
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const float offsetY = std::sin(x34c_phazonOffsetAngle) * 0.5f;
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g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.1f, 1.f), x338_phazonIndirectTexture, zeus::skWhite,
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radius, 0.05f, offsetX, offsetY);
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//g_Renderer->DrawPhazonSuitIndirectEffect(zeus::CColor(0.1f, 1.f), x338_phazonIndirectTexture, zeus::skWhite,
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// radius, 0.05f, offsetX, offsetY);
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}
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}
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