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Work on projectiles
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23
Runtime/Weapon/CTargetableProjectile.hpp
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23
Runtime/Weapon/CTargetableProjectile.hpp
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#ifndef URDE_CTARGETABLEPROJECTILE_HPP
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#define URDE_CTARGETABLEPROJECTILE_HPP
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#include "CEnergyProjectile.hpp"
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namespace urde
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{
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class CTargetableProjectile : public CEnergyProjectile
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{
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CDamageInfo x3e0_dInfo2;
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public:
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CTargetableProjectile(const TToken<CWeaponDescription>& desc, EWeaponType type,
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const zeus::CTransform& xf, EMaterialTypes materials, const CDamageInfo& damage,
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const CDamageInfo& damage2, TUniqueId uid, TAreaId aid, TUniqueId owner,
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TUniqueId homingTarget, EProjectileAttrib attribs,
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const rstl::optional_object<TLockedToken<CGenDescription>>& visorParticle,
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u16 visorSfx, bool sendCollideMsg);
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};
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}
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#endif // URDE_CTARGETABLEPROJECTILE_HPP
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