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Work on projectiles
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@@ -61,6 +61,13 @@ public:
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xc_radiusDamage *= m;
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x14_knockback *= m;
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}
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void MultiplyDamageAndRadius(float m)
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{
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x8_damage *= m;
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xc_radiusDamage *= m;
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x10_radius *= m;
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x14_knockback *= m;
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}
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};
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}
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