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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -141,8 +141,6 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data) {
CGameState::CGameState() {
x98_playerState = std::make_shared<CPlayerState>();
x9c_transManager = std::make_shared<CWorldTransManager>();
x228_24_hardMode = false;
x228_25_initPowerupsAtFirstSpawn = true;
if (g_MemoryCardSys != nullptr) {
InitializeMemoryStates();