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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -141,8 +141,6 @@ CGameState::GameFileStateInfo CGameState::LoadGameFileState(const u8* data) {
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CGameState::CGameState() {
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x98_playerState = std::make_shared<CPlayerState>();
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x9c_transManager = std::make_shared<CWorldTransManager>();
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x228_24_hardMode = false;
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x228_25_initPowerupsAtFirstSpawn = true;
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if (g_MemoryCardSys != nullptr) {
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InitializeMemoryStates();
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