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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -81,8 +81,8 @@ class CGameState {
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u32 x20c_saveFileIdx = 0;
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u64 x210_cardSerial = 0;
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std::vector<u8> x218_backupBuf;
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bool x228_24_hardMode : 1;
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bool x228_25_initPowerupsAtFirstSpawn : 1;
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bool x228_24_hardMode : 1 = false;
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bool x228_25_initPowerupsAtFirstSpawn : 1 = true;
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public:
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CGameState();
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