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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -202,13 +202,13 @@ private:
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CAssetId xf88_;
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float xf8c_ = 0.f;
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EStateManagerTransition xf90_deferredTransition = EStateManagerTransition::InGame;
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bool xf94_24_readyToRender : 1;
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bool xf94_25_quitGame : 1;
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bool xf94_26_generatingObject : 1;
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bool xf94_27_inMapScreen : 1;
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bool xf94_28_inSaveUI : 1;
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bool xf94_29_cinematicPause : 1;
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bool xf94_30_fullThreat : 1;
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bool xf94_24_readyToRender : 1 = false;
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bool xf94_25_quitGame : 1 = false;
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bool xf94_26_generatingObject : 1 = false;
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bool xf94_27_inMapScreen : 1 = false;
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bool xf94_28_inSaveUI : 1 = false;
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bool xf94_29_cinematicPause : 1 = false;
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bool xf94_30_fullThreat : 1 = false;
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CColoredQuadFilter m_deathWhiteout{EFilterType::Add};
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CColoredQuadFilter m_escapeWhiteout{EFilterType::Add};
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