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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -202,13 +202,13 @@ private:
CAssetId xf88_;
float xf8c_ = 0.f;
EStateManagerTransition xf90_deferredTransition = EStateManagerTransition::InGame;
bool xf94_24_readyToRender : 1;
bool xf94_25_quitGame : 1;
bool xf94_26_generatingObject : 1;
bool xf94_27_inMapScreen : 1;
bool xf94_28_inSaveUI : 1;
bool xf94_29_cinematicPause : 1;
bool xf94_30_fullThreat : 1;
bool xf94_24_readyToRender : 1 = false;
bool xf94_25_quitGame : 1 = false;
bool xf94_26_generatingObject : 1 = false;
bool xf94_27_inMapScreen : 1 = false;
bool xf94_28_inSaveUI : 1 = false;
bool xf94_29_cinematicPause : 1 = false;
bool xf94_30_fullThreat : 1 = false;
CColoredQuadFilter m_deathWhiteout{EFilterType::Add};
CColoredQuadFilter m_escapeWhiteout{EFilterType::Add};