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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -17,7 +17,7 @@
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namespace urde {
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CGuiFrame::CGuiFrame(CAssetId id, CGuiSys& sys, int a, int b, int c, CSimplePool* sp)
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: x0_id(id), x8_guiSys(sys), x4c_a(a), x50_b(b), x54_c(c), x58_24_loaded(false) {
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: x0_id(id), x8_guiSys(sys), x4c_a(a), x50_b(b), x54_c(c) {
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x3c_lights.reserve(8);
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m_indexedLights.reserve(8);
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x10_rootWidget = std::make_unique<CGuiWidget>(CGuiWidget::CGuiWidgetParms(
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