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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -22,8 +22,6 @@ void IHudDecoInterface::ProcessInput(const CFinalInput& input) {}
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float IHudDecoInterface::GetHudTextAlpha() const { return 1.f; }
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CHudDecoInterfaceCombat::CHudDecoInterfaceCombat(CGuiFrame& selHud) {
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x68_24_visDebug = true;
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x68_25_visGame = true;
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x6c_camera = selHud.GetFrameCamera();
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x2c_camPos = x6c_camera->GetLocalPosition();
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x70_basewidget_pivot = selHud.FindWidget("basewidget_pivot");
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@@ -86,8 +84,6 @@ void CHudDecoInterfaceCombat::UpdateHudAlpha() {
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CHudDecoInterfaceScan::CHudDecoInterfaceScan(CGuiFrame& selHud) : x14_selHud(selHud), x18_scanDisplay(selHud) {
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x4_scanHudFlat = g_SimplePool->GetObj("FRME_ScanHudFlat");
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x234_sidesPositioner = g_tweakGui->GetScanSidesPositionStart();
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x240_24_visDebug = true;
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x240_25_visGame = true;
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x244_camera = selHud.GetFrameCamera();
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x248_basewidget_pivot = selHud.FindWidget("basewidget_pivot");
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x24c_basewidget_leftside = selHud.FindWidget("basewidget_leftside");
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@@ -354,9 +350,6 @@ CHudDecoInterfaceXRay::CHudDecoInterfaceXRay(CGuiFrame& selHud) {
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xa0_camera = selHud.GetFrameCamera();
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x30_camPos = xa0_camera->GetLocalPosition();
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x9c_24_visDebug = true;
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x9c_25_visGame = true;
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xa4_basewidget_pivot = selHud.FindWidget("basewidget_pivot");
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xa8_basewidget_seeker = selHud.FindWidget("basewidget_seeker");
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xac_basewidget_rotate = selHud.FindWidget("basewidget_rotate");
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@@ -439,9 +432,6 @@ void CHudDecoInterfaceXRay::UpdateHudAlpha() {
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}
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CHudDecoInterfaceThermal::CHudDecoInterfaceThermal(CGuiFrame& selHud) {
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x70_24_visDebug = true;
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x70_25_visGame = true;
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x74_camera = selHud.GetFrameCamera();
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x2c_camPos = x74_camera->GetLocalPosition();
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