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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -20,8 +20,6 @@ namespace urde {
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CHudRadarInterface::CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr) {
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x0_txtrRadarPaint = g_SimplePool->GetObj("TXTR_RadarPaint");
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x3c_24_visibleGame = true;
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x3c_25_visibleDebug = true;
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x40_BaseWidget_RadarStuff = baseHud.FindWidget("BaseWidget_RadarStuff");
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x44_camera = baseHud.GetFrameCamera();
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xc_radarStuffXf = x40_BaseWidget_RadarStuff->GetLocalTransform();
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