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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -29,8 +29,8 @@ class CHudRadarInterface {
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};
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TLockedToken<CTexture> x0_txtrRadarPaint;
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zeus::CTransform xc_radarStuffXf;
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bool x3c_24_visibleGame : 1;
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bool x3c_25_visibleDebug : 1;
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bool x3c_24_visibleGame : 1 = true;
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bool x3c_25_visibleDebug : 1 = true;
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CGuiWidget* x40_BaseWidget_RadarStuff;
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CGuiCamera* x44_camera;
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CRadarPaintShader m_paintShader;
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