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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -37,13 +37,7 @@ CGrappleArm::CGrappleArm(const zeus::CVector3f& scale)
, x398_grappleHitGen(std::make_unique<CElementGen>(x36c_grappleHitDesc))
, x39c_grappleMuzzleGen(std::make_unique<CElementGen>(x378_grappleMuzzleDesc))
, x3a0_grappleSwooshGen(std::make_unique<CParticleSwoosh>(x384_grappleSwooshDesc, 0))
, x3a4_rainSplashGenerator(std::make_unique<CRainSplashGenerator>(scale, 20, 2, 0.f, 0.125f))
, x3b2_24_active(false)
, x3b2_25_beamActive(false)
, x3b2_26_grappleHit(false)
, x3b2_27_armMoving(false)
, x3b2_28_isGrappling(false)
, x3b2_29_suitLoading(false) {
, x3a4_rainSplashGenerator(std::make_unique<CRainSplashGenerator>(scale, 20, 2, 0.f, 0.125f)) {
x0_grappleArmModel->SetSortThermal(true);
xa0_grappleGearModel.SetSortThermal(true);
xec_grapNoz1Model.SetSortThermal(true);