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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -13,8 +13,6 @@ CIceBeam::CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, E
x21c_iceSmoke = g_SimplePool->GetObj("IceSmoke");
x228_ice2nd1 = g_SimplePool->GetObj("Ice2nd_1");
x234_ice2nd2 = g_SimplePool->GetObj("Ice2nd_2");
x248_24_loaded = false;
x248_25_inEndFx = false;
}
void CIceBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {