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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -13,8 +13,6 @@ CIceBeam::CIceBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, E
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x21c_iceSmoke = g_SimplePool->GetObj("IceSmoke");
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x228_ice2nd1 = g_SimplePool->GetObj("Ice2nd_1");
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x234_ice2nd2 = g_SimplePool->GetObj("Ice2nd_2");
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x248_24_loaded = false;
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x248_25_inEndFx = false;
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}
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void CIceBeam::PreRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) {
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