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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -25,8 +25,6 @@ CPowerBomb::CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, T
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{EMaterialTypes::Projectile, EMaterialTypes::PowerBomb}),
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{EMaterialTypes::Projectile, EMaterialTypes::PowerBomb}, dInfo, EProjectileAttrib::PowerBombs,
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CModelData::CModelDataNull())
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, x158_24_canStartFilter(true)
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, x158_25_filterEnabled(false)
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, x164_radiusIncrement(dInfo.GetRadius() / 2.5f)
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, x168_particle(std::make_unique<CElementGen>(particle))
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, x16c_radius(dInfo.GetRadius()) {
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