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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -56,8 +56,8 @@ public:
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zeus::CVector3f xec_particleOffsetScale = zeus::skOne3f;
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zeus::CTransform xf8_iceXf;
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CActorModelParticles& x128_parent;
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bool x12c_24_thermalCold : 1;
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bool x12c_25_thermalHot : 1;
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bool x12c_24_thermalCold : 1 = false;
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bool x12c_25_thermalHot : 1 = false;
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float x130_remTime = 10.f;
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mutable u8 x134_lockDeps = 0;
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bool UpdateOnFire(float dt, CActor* actor, CStateManager& mgr);
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