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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -20,10 +20,10 @@ class CHUDBillboardEffect : public CEffect {
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std::unique_ptr<CParticleGen> xe8_generator;
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zeus::CVector3f xec_translation;
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zeus::CVector3f xf8_localScale;
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bool x104_24_renderAsParticleGen : 1;
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bool x104_25_enableRender : 1;
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bool x104_26_isElementGen : 1;
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bool x104_27_runIndefinitely : 1;
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bool x104_24_renderAsParticleGen : 1 = true;
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bool x104_25_enableRender : 1 = false;
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bool x104_26_isElementGen : 1 = false;
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bool x104_27_runIndefinitely : 1 = false;
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float x108_timeoutTimer = 0.f;
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static u32 g_IndirectTexturedBillboardCount;
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static u32 g_BillboardCount;
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