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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -16,8 +16,8 @@ private:
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bool x44_25_isPassive : 1;
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bool x44_26_fadeOut : 1;
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bool x44_27_timedLoop : 1;
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bool x44_28_playing : 1;
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bool x44_29_ : 1;
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bool x44_28_playing : 1 = false;
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bool x44_29_ : 1 = false;
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public:
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CScriptActorKeyframe(TUniqueId uid, std::string_view name, const CEntityInfo& info, s32 animId, bool looping,
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