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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -13,8 +13,6 @@ CScriptActorRotate::CScriptActorRotate(TUniqueId uid, std::string_view name, con
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: CEntity(uid, info, active, name)
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, x34_rotation(rotation)
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, x40_maxTime(maxTime)
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, x58_24_updateRotation(false)
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, x58_25_skipSpiderBallWaypoints(false)
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, x58_26_updateActors(updateActors)
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, x58_27_updateOnCreation(updateOnCreation) {}
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