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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -12,7 +12,7 @@ class CScriptAiJumpPoint : public CActor {
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private:
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float xe8_apex;
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zeus::CAABox xec_touchBounds;
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bool x108_24 : 1;
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bool x108_24 : 1 = false;
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TUniqueId x10a_occupant = kInvalidUniqueId;
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TUniqueId x10c_currentWaypoint = kInvalidUniqueId;
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TUniqueId x10e_nextWaypoint = kInvalidUniqueId;
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