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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -12,7 +12,7 @@ class CScriptBallTrigger : public CScriptTrigger {
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float x154_minAngle;
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float x158_maxDistance;
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zeus::CVector3f x15c_forceAngle = zeus::skZero3f;
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bool x168_24_canApplyForce : 1;
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bool x168_24_canApplyForce : 1 = false;
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bool x168_25_stopPlayer : 1;
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public:
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