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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -29,14 +29,14 @@ private:
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float x27c_restitution;
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CScriptDebris::EScaleType x280_scaleType = CScriptDebris::EScaleType::NoScale;
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bool x281_24_randomAngImpulse : 1;
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bool x281_25_particle1GlobalTranslation : 1;
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bool x281_26_deferDeleteTillParticle1Done : 1;
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bool x281_27_particle2GlobalTranslation : 1;
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bool x281_28_deferDeleteTillParticle2Done : 1;
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bool x281_29_particle3Active : 1;
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bool x281_30_debrisExtended : 1;
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bool x281_31_dieOnProjectile : 1;
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bool x282_24_noBounce : 1;
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bool x281_25_particle1GlobalTranslation : 1 = false;
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bool x281_26_deferDeleteTillParticle1Done : 1 = false;
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bool x281_27_particle2GlobalTranslation : 1 = false;
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bool x281_28_deferDeleteTillParticle2Done : 1 = false;
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bool x281_29_particle3Active : 1 = false;
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bool x281_30_debrisExtended : 1 = false;
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bool x281_31_dieOnProjectile : 1 = false;
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bool x282_24_noBounce : 1 = false;
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EOrientationType x283_particleOrs[3] = {};
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float x288_linConeAngle = 0.f;
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float x28c_linMinMag = 0.f;
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