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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -170,14 +170,14 @@ private:
zeus::CVector3f x544_originalFrontVec;
zeus::CVector3f x550_originalRightVec;
s32 x55c_additiveChargeAnim = -1;
bool x560_24_dead : 1;
bool x560_25_frozen : 1;
bool x560_26_firedWithSetBurst : 1;
bool x560_27_burstSet : 1;
bool x560_28_hasBeenActivated : 1;
bool x560_29_scriptedStart : 1;
bool x560_30_needsStopClankSound : 1;
bool x560_31_frenzyReverse : 1;
bool x560_24_dead : 1 = false;
bool x560_25_frozen : 1 = false;
bool x560_26_firedWithSetBurst : 1 = false;
bool x560_27_burstSet : 1 = false;
bool x560_28_hasBeenActivated : 1 = false;
bool x560_29_scriptedStart : 1 = false;
bool x560_30_needsStopClankSound : 1 = true;
bool x560_31_frenzyReverse : 1 = false;
private:
void SetupCollisionManager(CStateManager&);