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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -170,14 +170,14 @@ private:
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zeus::CVector3f x544_originalFrontVec;
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zeus::CVector3f x550_originalRightVec;
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s32 x55c_additiveChargeAnim = -1;
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bool x560_24_dead : 1;
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bool x560_25_frozen : 1;
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bool x560_26_firedWithSetBurst : 1;
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bool x560_27_burstSet : 1;
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bool x560_28_hasBeenActivated : 1;
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bool x560_29_scriptedStart : 1;
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bool x560_30_needsStopClankSound : 1;
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bool x560_31_frenzyReverse : 1;
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bool x560_24_dead : 1 = false;
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bool x560_25_frozen : 1 = false;
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bool x560_26_firedWithSetBurst : 1 = false;
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bool x560_27_burstSet : 1 = false;
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bool x560_28_hasBeenActivated : 1 = false;
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bool x560_29_scriptedStart : 1 = false;
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bool x560_30_needsStopClankSound : 1 = true;
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bool x560_31_frenzyReverse : 1 = false;
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private:
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void SetupCollisionManager(CStateManager&);
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