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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -19,9 +19,9 @@ class CScriptPickup : public CPhysicsActor {
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float x278_delayTimer;
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TLockedToken<CGenDescription> x27c_pickupParticleDesc;
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bool x28c_24_generated : 1;
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bool x28c_25_inTractor : 1;
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bool x28c_26_enableTractorTest : 1;
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bool x28c_24_generated : 1 = false;
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bool x28c_25_inTractor : 1 = false;
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bool x28c_26_enableTractorTest : 1 = false;
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public:
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CScriptPickup(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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