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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -20,8 +20,7 @@ CScriptShadowProjector::CScriptShadowProjector(TUniqueId uid, std::string_view n
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, xfc_opacity(opacity)
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, x100_opacityRecip(opacity < 0.00001 ? 1.f : opacityQ / opacity)
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, x10c_textureSize(textureSize)
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, x110_24_persistent(persistent)
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, x110_25_shadowInvalidated(false) {}
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, x110_24_persistent(persistent) {}
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void CScriptShadowProjector::Accept(IVisitor& visitor) { visitor.Visit(this); }
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