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RuntimeCommonB: Make use of bitfield initializers where applicable
Given that we now target C++20, we can make use of bitfield initializers where applicable.
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@@ -54,12 +54,12 @@ protected:
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float x128_forceMagnitude;
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ETriggerFlags x12c_flags;
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zeus::CAABox x130_bounds;
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bool x148_24_detectCamera : 1;
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bool x148_25_camSubmerged : 1;
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bool x148_24_detectCamera : 1 = false;
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bool x148_25_camSubmerged : 1 = false;
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bool x148_26_deactivateOnEntered : 1;
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bool x148_27_deactivateOnExited : 1;
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bool x148_28_playerTriggerProc : 1;
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bool x148_29_didPhazonDamage : 1;
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bool x148_28_playerTriggerProc : 1 = false;
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bool x148_29_didPhazonDamage : 1 = false;
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public:
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CScriptTrigger(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,
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