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RuntimeCommonB: Make use of bitfield initializers where applicable

Given that we now target C++20, we can make use of bitfield initializers
where applicable.
This commit is contained in:
Lioncash
2020-04-20 00:57:50 -04:00
parent 2103c38f54
commit 554893ef85
184 changed files with 587 additions and 1117 deletions

View File

@@ -54,12 +54,12 @@ protected:
float x128_forceMagnitude;
ETriggerFlags x12c_flags;
zeus::CAABox x130_bounds;
bool x148_24_detectCamera : 1;
bool x148_25_camSubmerged : 1;
bool x148_24_detectCamera : 1 = false;
bool x148_25_camSubmerged : 1 = false;
bool x148_26_deactivateOnEntered : 1;
bool x148_27_deactivateOnExited : 1;
bool x148_28_playerTriggerProc : 1;
bool x148_29_didPhazonDamage : 1;
bool x148_28_playerTriggerProc : 1 = false;
bool x148_29_didPhazonDamage : 1 = false;
public:
CScriptTrigger(TUniqueId, std::string_view name, const CEntityInfo& info, const zeus::CVector3f& pos,