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More CGuiFrame imps
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@@ -1,4 +1,5 @@
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CLight.hpp"
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#include "zeus/Math.hpp"
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#undef near
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@@ -14,8 +15,8 @@ u32 CGraphics::g_NumBreakpointsWaiting = 0;
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u32 CGraphics::g_FlippingState;
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bool CGraphics::g_LastFrameUsedAbove = false;
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bool CGraphics::g_InterruptLastFrameUsedAbove = false;
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ERglLight CGraphics::g_LightActive = ERglLight::None;
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ERglLight CGraphics::g_LightsWereOn = ERglLight::None;
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ERglLightBits CGraphics::g_LightActive = ERglLightBits::None;
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ERglLightBits CGraphics::g_LightsWereOn = ERglLightBits::None;
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zeus::CTransform CGraphics::g_GXModelView;
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zeus::CTransform CGraphics::g_GXModelMatrix;
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zeus::CTransform CGraphics::g_ViewMatrix;
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@@ -30,28 +31,39 @@ bool CGraphics::g_IsGXModelMatrixIdentity;
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void CGraphics::DisableAllLights()
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{
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g_NumLightsActive = 0;
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g_LightActive = ERglLight::None;
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g_LightActive = ERglLightBits::None;
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// TODO: turn lights off for real
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}
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void CGraphics::LoadLight(ERglLight light, const CLight& info)
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{
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// TODO: load light for real
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}
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void CGraphics::EnableLight(ERglLight light)
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{
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if ((light & g_LightActive) == ERglLight::None)
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ERglLightBits lightBit = ERglLightBits(1 << int(light));
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if ((lightBit & g_LightActive) == ERglLightBits::None)
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{
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g_LightActive |= light;
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g_LightActive |= lightBit;
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++g_NumLightsActive;
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// TODO: turn light on for real
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}
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g_LightsWereOn = g_LightActive;
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}
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void CGraphics::SetLightState(ERglLight lightState)
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void CGraphics::SetLightState(ERglLightBits lightState)
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{
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// TODO: set state for real
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g_LightActive = lightState;
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g_NumLightsActive = zeus::PopCount(lightState);
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}
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void CGraphics::SetAmbientColor(const zeus::CColor& col)
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{
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// TODO: set for real
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}
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void CGraphics::SetDepthWriteMode(bool test, ERglEnum comp, bool write)
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{
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