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Lots of CMFGame integration
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@@ -97,6 +97,8 @@ public:
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return kInvalidUniqueId;
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}
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void SkipCinematic(CStateManager& stateMgr);
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CFirstPersonCamera* GetFirstPersonCamera() { return x7c_fpCamera; }
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CBallCamera* GetBallCamera() { return x80_ballCamera; }
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CBallCamera* BallCamera(CStateManager&) const;
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