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Lots of CMFGame integration
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@@ -19,11 +19,18 @@ CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf
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{
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}
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void CFirstPersonCamera::PreThink(float, CStateManager&) {}
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void CFirstPersonCamera::Think(float, CStateManager&)
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{
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}
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void CFirstPersonCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) {}
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void CFirstPersonCamera::Reset(const zeus::CTransform&, CStateManager& mgr) {}
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void CFirstPersonCamera::sub800E318()
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void CFirstPersonCamera::SkipCinematic()
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{
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x1c8_ = zeus::CVector3f::skZero;
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x1d4_ = 0.f;
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