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Lots of CMFGame integration
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@@ -32,7 +32,7 @@ public:
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void ProcessInput(const CFinalInput&, CStateManager& mgr);
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void Reset(const zeus::CTransform&, CStateManager& mgr);
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void sub800E318();
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void SkipCinematic();
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zeus::CTransform GetGunFollowTransform();
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void UpdateTransform(CStateManager&, float dt);
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void UpdateElevation(CStateManager&);
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