mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-09 07:07:42 +00:00
Lots of CMFGame integration
This commit is contained in:
27
Runtime/MP1/CInventoryScreen.cpp
Normal file
27
Runtime/MP1/CInventoryScreen.cpp
Normal file
@@ -0,0 +1,27 @@
|
||||
#include "CInventoryScreen.hpp"
|
||||
#include "GameGlobalObjects.hpp"
|
||||
#include "CSimplePool.hpp"
|
||||
#include "Audio/CSfxManager.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
namespace MP1
|
||||
{
|
||||
|
||||
CInventoryScreen::CInventoryScreen(u32 w1,
|
||||
const CDependencyGroup& suitDgrp,
|
||||
const CDependencyGroup& ballDgrp)
|
||||
: x0_w1(w1), x14_strgPauseScreen(g_SimplePool->GetObj("STRG_PauseScreen")),
|
||||
x20_suitDgrp(suitDgrp), x24_ballDgrp(ballDgrp),
|
||||
x28_pauseScreenInstructions(g_SimplePool->GetObj("FRME_PauseScreenInstructions")),
|
||||
x54_frmePauseScreenId(g_ResFactory->GetResourceIdByName("FRME_PauseScreen")->id)
|
||||
{
|
||||
SObjectTag frmeTag(FOURCC('FRME'), x54_frmePauseScreenId);
|
||||
x58_frmePauseScreenBufSz = g_ResFactory->ResourceSize(frmeTag);
|
||||
ProjectResourceFactoryBase& resFac = static_cast<ProjectResourceFactoryBase&>(*g_ResFactory);
|
||||
x60_loadTok = resFac.LoadResourceAsync(frmeTag, x5c_frmePauseScreenBuf);
|
||||
CSfxManager::SfxStart(1435, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user