2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-09 02:27:43 +00:00

Lots of CMFGame integration

This commit is contained in:
Jack Andersen
2017-02-17 16:19:50 -10:00
parent 98a095d4e8
commit 56328c3e4d
52 changed files with 1017 additions and 84 deletions

View File

@@ -3,6 +3,7 @@
#include "CMFGameBase.hpp"
#include "CInGameGuiManager.hpp"
#include "Graphics/Shaders/CColoredQuadFilter.hpp"
namespace urde
{
@@ -13,27 +14,52 @@ class CToken;
namespace MP1
{
enum class EGameFlowState
{
InGame = 0,
Paused,
SamusDied,
CinematicSkip
};
class CMFGame : public CMFGameBase
{
std::shared_ptr<CStateManager> x14_stateManager;
std::shared_ptr<CInGameGuiManager> x18_guiManager;
u32 x1c_ = 0;
EGameFlowState x1c_flowState = EGameFlowState::InGame;
float x20_cineSkipTime;
u32 x24_ = 0;
TUniqueId x28_ = kInvalidUniqueId;
TUniqueId x28_skippedCineCam = kInvalidUniqueId;
union
{
struct
{
bool x2a_24_ : 1;
bool x2a_25_ : 1;
bool x2a_24_initialized : 1;
bool x2a_25_samusAlive : 1;
};
u8 _dummy = 0;
};
CColoredQuadFilter m_fadeToBlack = {CCameraFilterPass::EFilterType::Multiply};
bool IsCameraActiveFlow() const
{
return (x1c_flowState == EGameFlowState::InGame || x1c_flowState == EGameFlowState::SamusDied);
}
public:
CMFGame(const std::weak_ptr<CStateManager>& stateMgr, const std::weak_ptr<CInGameGuiManager>& guiMgr,
const CArchitectureQueue&);
CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
void Touch();
void Draw() const;
void PlayerDied();
void UnpauseGame();
void EnterMessageScreen(float time);
void SaveGame();
void EnterLogBook();
void PauseGame();
void EnterMapScreen();
};
class CMFGameLoader : public CMFGameLoaderBase