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Lots of CMFGame integration
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@@ -24,13 +24,13 @@ void CMainFlow::AdvanceGameState(CArchitectureQueue& queue)
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switch (x14_gameState)
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{
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case EClientFlowStates::Game:
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CMainFlow::SetGameState(EClientFlowStates::GameExit, queue);
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SetGameState(EClientFlowStates::GameExit, queue);
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break;
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case EClientFlowStates::PreFrontEnd:
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CMainFlow::SetGameState(EClientFlowStates::FrontEnd, queue);
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SetGameState(EClientFlowStates::FrontEnd, queue);
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break;
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case EClientFlowStates::FrontEnd:
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CMainFlow::SetGameState(EClientFlowStates::Game, queue);
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SetGameState(EClientFlowStates::Game, queue);
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break;
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case EClientFlowStates::GameExit:
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{
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@@ -40,7 +40,7 @@ void CMainFlow::AdvanceGameState(CArchitectureQueue& queue)
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main->SetX30(true);
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}
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case EClientFlowStates::Unspecified:
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CMainFlow::SetGameState(EClientFlowStates::PreFrontEnd, queue);
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SetGameState(EClientFlowStates::PreFrontEnd, queue);
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break;
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}
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}
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