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Lots of CMFGame integration
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@@ -1,6 +1,8 @@
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#ifndef __URDE_CSAMUSHUD_HPP__
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#define __URDE_CSAMUSHUD_HPP__
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#include "CInGameGuiManager.hpp"
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namespace urde
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{
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class CGuiFrame;
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@@ -16,6 +18,7 @@ class CSamusHud
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public:
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CSamusHud(CStateManager& stateMgr);
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bool CheckLoadComplete(CStateManager& stateMgr);
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void OnNewInGameGuiState(EInGameGuiState state, CStateManager& stateMgr);
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void Touch();
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};
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