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Lots of CMFGame integration
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@@ -441,6 +441,19 @@ const zeus::CTransform& CGameArea::IGetTM() const
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return xc_transform;
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}
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void CGameArea::SetPauseState(bool paused)
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{
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if (xf0_26_tokensReady)
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return;
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xf0_27_paused = paused;
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if (!paused)
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return;
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for (CToken& tok : xdc_tokens)
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if (!tok.IsLoaded())
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tok.Unlock();
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}
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void CGameArea::SetXRaySpeedAndTarget(float f1, float f2)
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{
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x12c_postConstructed->x112c_xraySpeed = f1;
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