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Lots of CMFGame integration
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@@ -312,6 +312,17 @@ float CPlayer::GetWeight() const { return 0.f; }
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float CPlayer::GetDampedClampedVelocityWR() const { return 0.f; }
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void CPlayer::UpdateCinematicState(CStateManager& mgr)
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{
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if (mgr.GetCameraManager()->IsInCinematicCamera())
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{
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switch (x2f4_cameraState)
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{
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}
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}
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}
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void CPlayer::Touch() {}
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void CPlayer::CVisorSteam::SetSteam(float a, float b, float c, ResId d, bool e)
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