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Lots of CMFGame integration
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@@ -135,7 +135,7 @@ private:
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struct
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{
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bool x70_24_ : 1;
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bool x70_25_ : 1;
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bool x70_25_paused : 1;
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bool x70_26_ : 1;
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bool x70_27_ : 1;
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};
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@@ -155,6 +155,7 @@ public:
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bool CheckWorldComplete(CStateManager* mgr, TAreaId id, ResId mreaId);
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bool ScheduleAreaToLoad(CGameArea* area, CStateManager& mgr);
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void TravelToArea(TAreaId aid, CStateManager& mgr, bool);
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void SetPauseState(bool paused);
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CWorld(IObjectStore& objStore, IFactory& resFactory, ResId mlvlId);
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bool DoesAreaExist(TAreaId area) const;
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