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Additional work on CAutoMapper; CGameArea model setup
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@@ -125,8 +125,8 @@ public:
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struct SAutoMapperHintLocation
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{
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u32 x0_;
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float x4_;
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u32 x0_showBeacon;
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float x4_beaconAlpha;
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ResId x8_worldId;
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TAreaId xc_areaId;
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};
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@@ -172,6 +172,7 @@ private:
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bool m_frmeInitialized = false;
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TLockedToken<CModel> x30_miniMapSamus;
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TLockedToken<CTexture> x3c_hintBeacon;
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std::vector<CTexturedQuadFilter> m_hintBeaconFilters;
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rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
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ResId x74_areaHintDescId = -1;
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TLockedToken<CStringTable> x78_areaHintDesc;
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