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Additional work on CAutoMapper; CGameArea model setup

This commit is contained in:
Jack Andersen
2017-04-18 13:41:01 -10:00
parent 89b6935e1a
commit 56e386088a
23 changed files with 300 additions and 67 deletions

View File

@@ -125,8 +125,8 @@ public:
struct SAutoMapperHintLocation
{
u32 x0_;
float x4_;
u32 x0_showBeacon;
float x4_beaconAlpha;
ResId x8_worldId;
TAreaId xc_areaId;
};
@@ -172,6 +172,7 @@ private:
bool m_frmeInitialized = false;
TLockedToken<CModel> x30_miniMapSamus;
TLockedToken<CTexture> x3c_hintBeacon;
std::vector<CTexturedQuadFilter> m_hintBeaconFilters;
rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
ResId x74_areaHintDescId = -1;
TLockedToken<CStringTable> x78_areaHintDesc;