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Additional work on CAutoMapper; CGameArea model setup
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@@ -20,12 +20,19 @@ public:
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const zeus::CVector3f& GetNormal() const;
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const zeus::CVector3f& GetCenterPosition() const;
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};
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enum class EVisMode
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{
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Always,
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MapStationOrVisit,
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Visit,
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Never
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};
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private:
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u32 x0_magic;
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u32 x4_version;
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u32 x8_;
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u32 xc_;
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EVisMode xc_visibilityMode;
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zeus::CAABox x10_box;
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u32 x28_mappableObjCount;
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u32 x2c_vertexCount;
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@@ -47,6 +54,7 @@ public:
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u32 GetNumMappableObjects() const;
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u32 GetNumSurfaces() const;
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zeus::CTransform GetAreaPostTransform(const IWorld& world, TAreaId aid) const;
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static const zeus::CVector3f& GetAreaPostTranslate(const IWorld& world, TAreaId aid);
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};
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CFactoryFnReturn FMapAreaFactory(const SObjectTag& objTag, CInputStream& in, const CVParamTransfer&,
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