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Additional work on CAutoMapper; CGameArea model setup
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@@ -14,7 +14,7 @@ class CMapWorldInfo
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u32 x14_mappedAreasAllocated = 0;
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std::vector<u32> x18_mappedAreas;
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std::map<TEditorId, bool> x28_visitedDoors;
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bool x38_worldVisited = false;
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bool x38_mapStationUsed = false;
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public:
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CMapWorldInfo()=default;
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CMapWorldInfo(CBitStreamReader&, const CSaveWorld& saveWorld, ResId mlvlId);
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