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Additional work on CAutoMapper; CGameArea model setup
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@@ -681,7 +681,7 @@ void CStateManager::DrawWorld() const
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if (thermal)
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{
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const_cast<CStateManager&>(*this).xf34_particleFlags = 1;
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mask = 52;
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mask = 0x34;
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targetMask = 0;
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}
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else
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