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More gun implementations, and script objects
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@@ -161,6 +161,7 @@ public:
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void DelAdditiveAnimation(u32);
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void AddAdditiveAnimation(u32, float, bool, bool);
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std::shared_ptr<CAnimationManager> GetAnimationManager();
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const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
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const CCharLayoutInfo& GetCharLayoutInfo() const { return *xcc_layoutData.GetObj(); }
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void SetPhase(float);
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void Touch(const CSkinnedModel& model, int shaderIdx) const;
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