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More gun implementations, and script objects
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#include "CGSComboFire.hpp"
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namespace urde
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{
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bool CGSComboFire::Update(CAnimData&, float, CStateManager&)
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{
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return false;
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}
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void CGSComboFire::SetAnim(CAnimData&, s32, s32, s32, CStateManager&, float)
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{
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}
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}
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