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More gun implementations, and script objects
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@@ -0,0 +1,21 @@
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#include "CGSFreeLook.hpp"
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#include "CStateManager.hpp"
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#include "Character/CAnimData.hpp"
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namespace urde
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{
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s32 CGSFreeLook::GetSetId() const
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{
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return -1;
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}
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bool CGSFreeLook::Update(CAnimData& animData, float dt, CStateManager& mgr)
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{
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return false;
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}
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u32 CGSFreeLook::SetAnim(CAnimData&, s32, s32, s32, CStateManager&, float)
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{
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return 0;
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}
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}
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