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More gun implementations, and script objects

This commit is contained in:
2016-12-09 18:35:20 -08:00
parent be40ebc8db
commit 5793c8df87
25 changed files with 459 additions and 26 deletions

View File

@@ -6,14 +6,25 @@
namespace urde
{
class CAnimData;
class CStateManager;
class CGSFreeLook
{
friend class CGunController;
float x0_ = 0.f;
u32 x4_ = -1;
s32 x4_ = -1;
u32 x8_ = -1;
u32 xc_ = 0;
u32 x10_ = -1;
bool x14_ = false;
public:
s32 GetSetId() const;
void SetLoopState(s32);
s32 GetLoopState() const;
s32 GetGunId() const;
bool Update(CAnimData&, float, CStateManager&);
u32 SetAnim(CAnimData&, s32, s32, s32, CStateManager&, float);
};
}